Modules_2012s_cs4202

This is a module held in Spring 2012. The aim of this module is to allow students to apply design and engineering principles to interactive system development and management by creating high-fidelity prototypes and iteratively improving their design via rapid implementation and evaluation cycles. The goal is to work on an innovative and useful real world application to serve the society. The projects done by students of this module are shown below:

A*learner

Project members:
  • MAJELLA LOH CHIN YANG
  • ZHANG HUIYUN
  • MELISSA NG HONG PING
  • LIEW JIA HAO
  • TAN SHI JIA
  • KHEK REN YONG KENNY
Description

Our module is about using Kinect for the better good of mankind. Okay, to phrase it simply, it’s to try to solve any problems that are currently existing in any system. Our group has adopted the idea of trying to help autistic children in their learning in terms of their social inhibition as well as their mental cognitive skills. Since the start of our project, our group has been focusing on finding out more about how to better adapt our project to suit the needs of both the teachers, as well as the autistic children. We are learning new things every week and that is what this blog and our project is about. To learn and to help others.

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Understanding Bones Kinect Exhibit

Project members:
  • GWEE ANN SOON
  • SUN AILIN
  • LOW ENG CHYE
  • CHONG YAO LONG
  • MOHAMMAD ZULHILMI BIN ICKSAN
Description

Understanding Bones Kinect Exhibit is a project done by a team of undergraduates from the National University of Singapore in collaboration with Science Centre Singapore. The team believes that learning should be interactive and fun. This exhibit makes use of a Kinect sensor, skeletal tracking software and implementation of gesture controls allowing up to two users to play a game and learn interesting fun facts about the human skeleton.

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Raffes Letters Exhibit

Project members:
  • TAN SHI MIN RACHEL
  • LIN JIANXIONG KEVIN
  • ERIC TAN KOK KIANG
  • LIM SENG HUAT BENSON
  • YANG XIANPING
Description

The application is contained within Microsoft Visual Studio itself and is coded in C#. We made the decision to revert the application back to WPF to display the graphical user interface (GUI) instead of Flash, which was used in the previous versions.

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Main Features

Introduction Screen
When no users are detected by the Kinect, a video will play to attract users accompanied with some text which invites users to try out the application.

Location Mode
When the user moves their cursor over the pins located on the current map, a pop-up box will appear displaying either pictures with short accompanying descriptions or videos that are related to that particular area.

Map Select Mode

In this mode, the user will be able to select from several maps to view and interact with. When the user moves his cursor over the thumbnails of the maps, the image of that map will be reflected in the background. However, the map is not actually selected. This is just for the user to preview a larger image of the map before deciding whether he/she actually wants to select that map to interact with. If the user actually wants to select that map to interact with, the user simply has to hold the cursor over the desired map thumbnail for 2 seconds and the system will select the map as well as returning the user to the default mode.

Navigation
The user will be able to navigate around the map by using the panning and zooming functions of the application by standing in the marked out area and carrying out a specific gesture.

For the panning function, the user will use his/her right hand to control a cursor which will control the direction in which the map will be panned. The further away the user’s cursor is from the central point indicated on the screen, the faster the map will be panned in that direction.

To access the zooming function while in the navigation mode, the user simply has to place one of their feet in front of, or behind them, in order to zoom in or zoom out respectively.

 

ChopChop Mirror

Project members:
  • MUHAMAD ROZMAIL BIN OMAR
  • HO HOANG LONG
  • TAN PECK LUAN
  • CHOY QIAN NING, JASMINE
  • YANG SHUOJUN
Description

Throughout our entire semester, our group focus on user-centered design and hence, has continuously conducted several user evaluations and testing. Basically, this semester we went through two main stages of design process. In each of our main stage, we basically performed development of prototype, followed by evaluation so that we could get feedbacks and suggestions from users, next we improved our prototype based on the feedbacks and suggestions that we got from our evaluations. We also consulted our advisor for further feedbacks and suggestions.

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Interactive Surfaces

Project members:
  • CAI GUOWEI, CHRISTOPHER
  • CHEN TIANNI REBECCA
  • TANG HEEM MEI
  • TEO CHANG CHIEW, SIMON
  • SITI HUMAIRAH BINTE MOHAMED TAUFEK
Description

We developed a Kinect Game to be used at Heritage Kampung Festival, Chapteh Hero. Our team is working with a local Non-Profit-Organisation, Ground Up Initiative on a project to be used during their 5-month-long event. GUI is a volunteer-driven non-profit community that seeks to restore the connection between city dwellers and the land for the many universal values and life skills it teaches us. Since April 2009, GUI has been shaping a Sustainable Living Kampung (SL Kampung) in Bottle Tree Park, Yishun, in the island city state of Singapore.

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Open House Project

Project members:
  • GUO WENXUN JOCELYN
  • LI JUNXIAN
  • QIN HUAJUN
  • LIU LIU
  • DING BEI HONG
  • ZHANG HAN
Description

NUS (National University of Singapore) Open House is an annual event held in the NUS campus to give out information about different faculties and campus activities to attract potential freshmen to join NUS and choose their majors. On this 2-day event, each faculty will have an individual booth on the location for people to visit and ask questions. The setting of the booth is therefore a major factor that attracts visitors’ attention and affects their interest.

In cooperation with NUS School of Computing, our team developed an Interactive Photo Booth to be deployed during the Open House event. The goal of our project is to demonstrate some insight on what computing students do in NUS and attract as many people as possible to visit our booth during the event.

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Interactive Music Score (ChalkTunes)

Project members:
  • TAY HWEE SHAN
  • LOW HUI SHAN CHARMAINE
  • SUEN YEU ARNG ORRY
  • Flora WO KE
  • LIU JIALONG
Description

ChalkTunes is an interactive educational application built for the Microsoft Kinect Sensor that aims to enhance the learning of basic musical concepts for young beginners, through novel body gesture interactions. This is an application that can be adapted to both classroom and home settings. Our target audience is kids between 4-7 years old, as this is the age group where most kids would start learning music, and where they would require the most interactive aids in learning in order to capture their interests.

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